The Japanese Nintendo website has released the Manual and two Japanese Game design Documents about the Starfox 2 game. One Game Design Document is about the Design, the other one focuses on the Arwing. These document are made available because of the pending release of the SNES mini console
Mikael Segedi, a game designer and project manager has linked some intriguing game design documents from his website. The ones from Fallout: Brotherhood of Steel 2, Tron and Silent Hill were new for me, but the other ones are also interesting to read. This is his complete list:
- Fallout: Brotherhood of Steel 2
- Grand Theft Auto
- Grim Fandango
- Silent Hill
The original developers showed the Narbacular Drop game to Valve, which offered to let them develop it’s successor Portal at Valve. On this website several different kind of documents about the game can be found (Docs section) as well as the finished game (Downloads section).
Game developer Lee Petty from Double Fine Productions has placed some interesting game design documents on his Scribd page:
- HeadLander Casting Document
- Brutal Legend Material Standards
- Stacking GDD
- Stacking: The Triple Decker Tank Engine Level Design
- Stacking: Stacking Zeppelin Level Design
The designer Thomas Grové shares many really interesting game design documents, pitches and even visual prototypes on his personal website (scroll down to “Concept Documents” section). Files for the following games can be found there:
- Street Fighter IV: Flashback
- Tony Jaa’s Fighting Force
- Street Fighter: Power Battles
- Kung Fu Dream
- And some interesting design Tests
On his personal website the game development entrepreneur Richard Hill-Whittall uploaded many game design documents. Some of the games are released some of them were not. He shared the documents for the following games:
- Build’n Race
- Build’n Race Extreme (renamed to VTrax)
- Combat Tanks
- City Defender
- Pool Hall Pro
A couple of years ago Mike Dailly released the design document for the original Grand Theft Auto video game (then called Race’n’Chase) on flickr.
It was planned that Race’n’Chase would be a multiplayer racing game first, but later evolved into what it is now.
On the website of Jordan Mechner two samples of his journals can be found about the creation of Prince of Persia and Karateka. The complete journals can be bought from his website, but these samples already give a glimpse into developing these games.
At the bottom of this page the source code for the original, Apple II Prince of Persia and an explanatory technical document can be found.