The official game design document for Sam & Max: Hit the Road was posted online on twitter by @samandmaxUK .The people behind this also run a website devoted to the Sam & Max games, which is a real goldmine about the series.
Translation of Hideo Kojima’s original vision for Metal Gear Solid 2. The translation was done by Marc Laidlaw and screen captures (Game Plan) by
Cellar Door Games has released the original Design Notes for their Rogue Legacy game. Originally the game was called Rogue Castle and the development process is explained with pictures from the design notes.
The Playstation extended play website has a great background story about the pitch for Guacamelee. Drinkbox studio’s artist Augusto Quijano gives some insight about his initial idea’s for the game and how the game was developed from then on.
Captain Claw is a 2-D sidescrolling platformer, developed by Monolith Productions for Microsoft Windows PC’s. Along with a review, the original Game Design Document (scroll to the bottom of the page) can be found here.
The Apocalypse Now movie will have a new video game. It is going to be a game for PC, Xbox One, PlayStation 4, macOS and Linux. At this moment the developers try to raise enough money to complete the game.
The Apocalypse Now game design document be found here.
Update: the game seems to be canceled, it’s official website is offline.
Arnold Rauers (TiNYTOUCHTALES) has released the pitch for a SpongeBob burger card game which was proposed to Nickelodeon. A prototype for the game can even be played from this webpage. This prototype later evolved into Miracle Merchant game.
Mikael Segedi, a game designer and project manager has linked some intriguing game design documents from his website. The ones from Fallout: Brotherhood of Steel 2, Tron and Silent Hill were new for me, but the other ones are also interesting to read. This is his complete list:
- Fallout: Brotherhood of Steel 2
- Grand Theft Auto
- Grim Fandango
- Silent Hill
Chris Taylor, the game creator most famous for developing Total Annihilation and Dungeon Siege, has released a Game design template.
Especially his closing remarks are open minded and interesting: “Change this template any way you want and if you feel you have improved on it, send it back to me and I can pass it out as an alternative to anyone that asks me in the future.”