After one year of releasing the game “What Remains of Edith Finch”, Giant Sparrow has released some really interesting content about their game. On a blogpost on their website you can find a Greenlight pitch trailer, a game design document and a moodboard.
User Defaultplayer001 has put up a very interesting link to the design document for the original Deus Ex game with annotations by Warren Spector. Also a link to the Thief 4 submission document is available. Have a look on the reddit page here
Translation of Hideo Kojima’s original vision for Metal Gear Solid 2. The translation was done by Marc Laidlaw and screen captures (Game Plan) by
Cellar Door Games has released the original Design Notes for their Rogue Legacy game. Originally the game was called Rogue Castle and the development process is explained with pictures from the design notes.
The Playstation extended play website has a great background story about the pitch for Guacamelee. Drinkbox studio’s artist Augusto Quijano gives some insight about his initial idea’s for the game and how the game was developed from then on.
Captain Claw is a 2-D sidescrolling platformer, developed by Monolith Productions for Microsoft Windows PC’s. Along with a review, the original Game Design Document (scroll to the bottom of the page) can be found here.
The Apocalypse Now movie will have a new video game. It is going to be a game for PC, Xbox One, PlayStation 4, macOS and Linux. At this moment the developers try to raise enough money to complete the game.
The Apocalypse Now game design document be found here.
Update: the game seems to be canceled, it’s official website is offline.
Arnold Rauers (TiNYTOUCHTALES) has released the pitch for a SpongeBob burger card game which was proposed to Nickelodeon. A prototype for the game can even be played from this webpage. This prototype later evolved into Miracle Merchant game.