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It’s Behind You: The making of R-Type for the ZX Spectrum

March 11, 2019 ~ gamedocs


Bob Pape, the original creator for R-Type on the ZX Spectrum released a book about the creation of the game, which can be found here

Don’t forget to browse the rest of his website, because more interesting content can be found there (sprite sheets, adverts, etc.).

 

The Chronicles of Spellborn artbook

February 6, 2019 ~ gamedocs


The website mmorpg.com hosts the official art book for the game “The Chronicles of Spellborn”. This art book was released as a download for the US market, because it was only available in the EU as a boxed purchase.

Dirty Bomb (from Splash Damage) game design doc, art book and soundtrack

January 20, 2019January 20, 2019 ~ gamedocs


Splash Damage released the official game design document, art book and soundtrack for the game Dirty Bomb. Originally developed as part of a Kickstarter reward, but now available for everybody.

Azrael’s Tear game design documents

December 18, 2018 ~ gamedocs


Several game design documents and the original game proposal for Azrael’s Tear can be found on the website of Matthew Stibbe. Azrael’s Tear is a first-person adventure game released in 1996.

The Flame in the Flood pitch

November 12, 2018 ~ gamedocs


As part of the “Indie developer science fair”, the website Polygon released the official pitch document for The Flame in the Flood video game from the studio The Molasses Flood. This pitch was mainly used for press and investors. On the linked page the lead designer, Forrest Dowling, describes how this document was used. The other pages from Polygon about the science fair are interesting to read as well.

Early concept docs for What Remains of Edith Finch

April 26, 2018 ~ gamedocs

After one year of releasing the game “What Remains of Edith Finch”, Giant Sparrow has released some really interesting content about their game. On a blogpost on their website you can find a Greenlight pitch trailer, a game design document and a moodboard.

Deus Ex Design document and Thief 4 Submission Document

March 4, 2018March 12, 2018 ~ gamedocs


User Defaultplayer001 has put up a very interesting link to the design document for the original Deus Ex game with annotations by Warren Spector. Also a link to the Thief 4 submission document is available. Have a look on the reddit page here

Sam & Max: Hit the Road design document

January 31, 2018March 12, 2018 ~ gamedocs


The official game design document for Sam & Max: Hit the Road was posted online on twitter by @samandmaxUK .The people behind this also run a website devoted to the Sam & Max games, which is a real goldmine about the series.

Guacamelee! design pitch

November 30, 2017March 12, 2018 ~ gamedocs

Guacamelee_key_art_FINAL.1351089584
The Playstation extended play website has a great background story about the pitch for Guacamelee. Drinkbox studio’s artist Augusto Quijano gives some insight about his initial idea’s for the game and how the game was developed from then on.

 

Captain Claw Game Design Document

October 14, 2017March 12, 2018 ~ gamedocs


Captain Claw is a 2-D sidescrolling platformer, developed by Monolith Productions for Microsoft Windows PC’s. Along with a review, the original Game Design Document (scroll to the bottom of the page) can be found here.

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